What makes a perfect 3d tree?
Do you think that making your 3d trees will never concern you? Guess what? It’s simple and pretty much affordable! Just learn the story behind a growing tree and make your 3d assets today!
Topics covered:
-
01.
What's the Story Behind a Tree?
-
02.
Tree in a Context of Nature
-
03.
How to Make a Perfect 3d Tree?
-
04.
Step 1 - Making a Basic Shape of a Tree
-
05.
Step 2 - Preparing 3d Geometry
-
06.
Step 3 - Sculpting / Fleshing Out
-
07.
Step 4 - Adding (bark) materials
-
08.
Step 5 - Final Detailing
-
09.
Bonus Step - Winter Variation
-
10.
Conclusion
-
11.
Annotations / Links
A tree in the context of nature
Forest
A tree here is thin/slender with extensive branching limited to the upper third of its height. The light is very limited in a forest, so a young tree grows very slowly in older ones’ shade. It waits for its moment, when a big neighbor dies or collapses, and then speed up and fill up the break in the canopy.
Field
A tree here is bulgy/corpulent, it is relatively symmetrical, and its crown can spread all the way broadly from the top to the very ground. A tree in the field doesn't need to compete so intensely, and it doesn't grow as high as in the forest. In fact, it can be very productive even at the ground level.
Rural
A tree here coexists with humans and is expected to be beneficial for them. Basically, those kinds of trees have been imprinted into some kind of idyllic landscape impression. Willows are planted to drain the water from wetlands and used to yield wicker. Orchards produce fruits, and other trees lend their shadows to ease the traveler on a summer day.
Urban
A tree here tends to be shaped entirely by human treatment. In an urban environment, it can be of great value. It lowers the temperature and cleans the air. Unfortunately, it’s not an easy scenario for a tree. It usually grows surrounded by artificial obstacles and can be pruned each year to maintain the desired shape.
How to make a perfect 3d tree?
General Workflow
-
01.
Making a Basic Shape of a Tree
Using presets to shape a general tree (Grove3d / Blender)
-
02.
Preparing 3d Geometry
Preparing scattering system (3dsmax / Corona Scatter) -
03.
Sculpting / Fleshing Out
Adding detail to trunk (Zbrush / 3dsmax) -
04.
Adding [bark] Materials
Using Triplanar Mapping and CoronaDistance (3dsmax / Corona Renderer) -
05.
Final Detailing
Adding that extra flair to the tree (Megascans / 3dsmax)
Step 1Making a basic shape of a tree
Step 2Preparing 3d geometry
Step 3Sculpting / Fleshing out
Step 4Adding (bark) materials
Step 5Final detailing
Bonus StepWinter variation
Conclusion
Enjoyed this article?
Check CommonPoint MasterclassAnnotations / Links
Stay Tuned!
Enjoy the upcoming free content, all of the updates on our work and other cool stuff we’re preparing for you.
Leave us your email and always be the first to get noticed.